Beq's techy blog

Second Life Adventures in Building, Coding & Debugging.

Thursday, 17 November 2022

Alpha blend issues? Get them sorted.

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OK, so I'll accept that the title is a little clickbaity, but bear with me, what I am going to explain here will make managing your rigg...
3 comments:
Tuesday, 20 September 2022

Announcing Local Mesh

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Update: January 2023 - Local Mesh is now part of the Firestorm release.  I've been variously dreaming of and promising local mesh for a ...
4 comments:
Thursday, 21 April 2022

How to manage your FPS for events

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 Fantasy Faire is back, so how can we optimise our experience? Fantasy Faire is one of the most popular annual events on the grid. Featuring...
4 comments:
Monday, 21 March 2022

How to use the new Firestorm Performance Floater and Autotune feature

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New Firestorm, new features  The latest Firestorm release has a new feature (albeit one that I still consider experimental), the "perfo...
3 comments:
Thursday, 16 December 2021

Upgraders of the lost ARC

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One of the things that my recent discussion around the issues with segmented, rigged mesh bodies and the issues they cause for viewers threw...
1 comment:
Friday, 19 November 2021

I don't wanna Mesh with nobody

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OK, I had not planned on this blog but a forum post raised that ugly spectre of LOD Factors and, in the light of a few things that have happ...
Monday, 13 September 2021

Find me some body to love...benchmarking your lagatar.

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This is essentially part 2 of the " why we need to get rid of the segmented bodies. " blog. Hypothesis - Mesh segmentation leads t...
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About Me

Beq
Builder and Content Creator, Firestorm viewer developer. All viewer dev work is unpaid and voluntary, my responsibilities tend to be focussed on OpenSim, Content Creation and performance.
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