Beq's techy blog

Second Life Adventures in Building, Coding & Debugging.

Tuesday, 31 July 2012

When is a prim not a prim?

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When it's a mesh enabled sculpt.... In previous blog posts I used mesh studio to convert prim built objects into mesh. This ability ...
Tuesday, 26 June 2012

Too much information

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Too much information running through my brain, too much information driving me insane . - The Police. Level Of Detail (LOD) seem...
Friday, 22 June 2012

Less is more, more or less

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In the previous post we uploaded our first mesh lamp. Up close it looks just as we wanted but stepping away even a little the lamp melts int...
Monday, 18 June 2012

The devil is in the detail

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In the last post we concluded a rather arduous journey through the world of mesh and levels of details with what must have seemed a very ter...
Friday, 15 June 2012

Another fine mesh you've got me into Stanley

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Before we start the lamp As discussed previously, Mesh Studio converts a prim object to a mesh object. Happily I have a prim object for t...
Thursday, 14 June 2012

Mesh creation inworld

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Mesh is for most of us a pretty new thing. Designers working in offworld 3d are more familiar with the concepts but even then there are cons...

A new journal unlike the old

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This journal has been sitting on my shelf for sometime but has had no purpose. One thing was always clear it would not be story based, but w...
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About Me

Beq
Builder and Content Creator, Firestorm viewer developer. All viewer dev work is unpaid and voluntary, my responsibilities tend to be focussed on OpenSim, Content Creation and performance.
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