Beq's techy blog
Second Life Adventures in Building, Coding & Debugging.
Tuesday, 31 July 2012
When is a prim not a prim?
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When it's a mesh enabled sculpt.... In previous blog posts I used mesh studio to convert prim built objects into mesh. This ability ...
Tuesday, 26 June 2012
Too much information
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Too much information running through my brain, too much information driving me insane . - The Police. Level Of Detail (LOD) seem...
Friday, 22 June 2012
Less is more, more or less
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In the previous post we uploaded our first mesh lamp. Up close it looks just as we wanted but stepping away even a little the lamp melts int...
Monday, 18 June 2012
The devil is in the detail
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In the last post we concluded a rather arduous journey through the world of mesh and levels of details with what must have seemed a very ter...
Friday, 15 June 2012
Another fine mesh you've got me into Stanley
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Before we start the lamp As discussed previously, Mesh Studio converts a prim object to a mesh object. Happily I have a prim object for t...
Thursday, 14 June 2012
Mesh creation inworld
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Mesh is for most of us a pretty new thing. Designers working in offworld 3d are more familiar with the concepts but even then there are cons...
A new journal unlike the old
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This journal has been sitting on my shelf for sometime but has had no purpose. One thing was always clear it would not be story based, but w...
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