Beq's techy blog
Second Life Adventures in Building, Coding & Debugging.
Thursday, 27 December 2012
Getting Physical - Revamping a staircase
›
One common feature of late 19th Century middle class urban houses in Europe was the entrance staircase. In the usual manner of design, a kit...
Revisiting an earlier project - Chimney stack 2012 and some history
›
Those who know me inworld will know that my home "Maison Horta" has been around for over 5 years now in some form or other. Over o...
Tuesday, 31 July 2012
When is a prim not a prim?
›
When it's a mesh enabled sculpt.... In previous blog posts I used mesh studio to convert prim built objects into mesh. This ability ...
Tuesday, 26 June 2012
Too much information
›
Too much information running through my brain, too much information driving me insane . - The Police. Level Of Detail (LOD) seem...
Friday, 22 June 2012
Less is more, more or less
›
In the previous post we uploaded our first mesh lamp. Up close it looks just as we wanted but stepping away even a little the lamp melts int...
Monday, 18 June 2012
The devil is in the detail
›
In the last post we concluded a rather arduous journey through the world of mesh and levels of details with what must have seemed a very ter...
Friday, 15 June 2012
Another fine mesh you've got me into Stanley
›
Before we start the lamp As discussed previously, Mesh Studio converts a prim object to a mesh object. Happily I have a prim object for t...
‹
›
Home
View web version