Beq's techy blog

Second Life Adventures in Building, Coding & Debugging.

Friday, 22 July 2016

What did Mesh Studio ever do for me?

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There have been a few reliability issues with the Mesh Studio servers of late and this has led to much grumbling from the beleaguered users....
Saturday, 16 July 2016

When is a triangle not a triangle? (mesh streaming)

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When is a triangle not a triangle? (when it's compressed) Welcome to this 6th in the series of blog posts examining the task of creati...
Thursday, 7 July 2016

The truth about mesh streaming

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The truth about mesh streaming Ever wondered why a mesh with the same number of triangles could give different LI? Or how the impact of e...
Wednesday, 6 July 2016

Mesh accounting mayhem

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Mesh accounting - Download/streaming costs This post is the 4th in this series of posts about Blender Addons for SecondLife creation, and ...
Tuesday, 5 July 2016

Snake charming in Blender part 3 -

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This blog post is the third in the series of posts on my Blender AddOn adventures. Previously:- Post 1 - We started to put a simple addo...
Saturday, 2 July 2016

Tell your friends - An old bug that people really ought to know about.

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I was reminded today that people remain largely unaware of an old bug spotted five years back by Drongle McMahon and which remains unfixed....
Wednesday, 29 June 2016

Meshing about in Blender with Python

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Part 2 of my adventures in Blender add-on land A short one tonight as I've been busy with RL annoyances. In the last post on my B...
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About Me

Beq
Builder and Content Creator, Firestorm viewer developer. All viewer dev work is unpaid and voluntary, my responsibilities tend to be focussed on OpenSim, Content Creation and performance.
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