Beq's techy blog

Second Life Adventures in Building, Coding & Debugging.

Saturday, 30 July 2016

Blender mesh data deep dive.

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It's been a while since we last had a post on my quest to write better workflow tools for Second Life Mesh creators using Blender. In th...
Sunday, 24 July 2016

When is a door not a door? And other things they should have told you about physics

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There are a couple of features of Mesh physics that come up time and again in group chat. They are the, "oh yeah, *that*, didn't yo...
Friday, 22 July 2016

What did Mesh Studio ever do for me?

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There have been a few reliability issues with the Mesh Studio servers of late and this has led to much grumbling from the beleaguered users....
Saturday, 16 July 2016

When is a triangle not a triangle? (mesh streaming)

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When is a triangle not a triangle? (when it's compressed) Welcome to this 6th in the series of blog posts examining the task of creati...
Thursday, 7 July 2016

The truth about mesh streaming

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The truth about mesh streaming Ever wondered why a mesh with the same number of triangles could give different LI? Or how the impact of e...
Wednesday, 6 July 2016

Mesh accounting mayhem

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Mesh accounting - Download/streaming costs This post is the 4th in this series of posts about Blender Addons for SecondLife creation, and ...
Tuesday, 5 July 2016

Snake charming in Blender part 3 -

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This blog post is the third in the series of posts on my Blender AddOn adventures. Previously:- Post 1 - We started to put a simple addo...
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About Me

Beq
Builder and Content Creator, Firestorm viewer developer. All viewer dev work is unpaid and voluntary, my responsibilities tend to be focussed on OpenSim, Content Creation and performance.
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