Beq's techy blog

Second Life Adventures in Building, Coding & Debugging.

Friday, 19 August 2016

It's a material world

›
This post is another post in my Blender Addon series. We still have some distance to climb to get to the goal of LI estimation in Blender. T...
1 comment:
Saturday, 6 August 2016

Blender on the move - Travelling with Surface Pro 4 – update

›
Back in June, I blogged Travelling with SL noting some of the changes and early impressions of travelling with my surface pro 4. At the ti...
Monday, 1 August 2016

Mixing planar and non-planar faces in Mesh Studio

›
Something for the Mesh Studio afficionados today. Mesh Studio has a "feature" insofar as it does not detect the mapping mode of ...
Saturday, 30 July 2016

Blender mesh data deep dive.

›
It's been a while since we last had a post on my quest to write better workflow tools for Second Life Mesh creators using Blender. In th...
Sunday, 24 July 2016

When is a door not a door? And other things they should have told you about physics

›
There are a couple of features of Mesh physics that come up time and again in group chat. They are the, "oh yeah, *that*, didn't yo...
Friday, 22 July 2016

What did Mesh Studio ever do for me?

›
There have been a few reliability issues with the Mesh Studio servers of late and this has led to much grumbling from the beleaguered users....
Saturday, 16 July 2016

When is a triangle not a triangle? (mesh streaming)

›
When is a triangle not a triangle? (when it's compressed) Welcome to this 6th in the series of blog posts examining the task of creati...
‹
›
Home
View web version

About Me

Beq
Builder and Content Creator, Firestorm viewer developer. All viewer dev work is unpaid and voluntary, my responsibilities tend to be focussed on OpenSim, Content Creation and performance.
View my complete profile
Powered by Blogger.