Beq's techy blog
Second Life Adventures in Building, Coding & Debugging.
Friday, 19 August 2016
It's a material world
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This post is another post in my Blender Addon series. We still have some distance to climb to get to the goal of LI estimation in Blender. T...
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Saturday, 6 August 2016
Blender on the move - Travelling with Surface Pro 4 – update
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Back in June, I blogged Travelling with SL noting some of the changes and early impressions of travelling with my surface pro 4. At the ti...
Monday, 1 August 2016
Mixing planar and non-planar faces in Mesh Studio
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Something for the Mesh Studio afficionados today. Mesh Studio has a "feature" insofar as it does not detect the mapping mode of ...
Saturday, 30 July 2016
Blender mesh data deep dive.
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It's been a while since we last had a post on my quest to write better workflow tools for Second Life Mesh creators using Blender. In th...
Sunday, 24 July 2016
When is a door not a door? And other things they should have told you about physics
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There are a couple of features of Mesh physics that come up time and again in group chat. They are the, "oh yeah, *that*, didn't yo...
Friday, 22 July 2016
What did Mesh Studio ever do for me?
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There have been a few reliability issues with the Mesh Studio servers of late and this has led to much grumbling from the beleaguered users....
Saturday, 16 July 2016
When is a triangle not a triangle? (mesh streaming)
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When is a triangle not a triangle? (when it's compressed) Welcome to this 6th in the series of blog posts examining the task of creati...
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