Beq's techy blog
Second Life Adventures in Building, Coding & Debugging.
Sunday, 9 October 2016
Not as simple as it looks...
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A little bad news In my last post on "bug hunting" , I talked about the LOD decay issue and a potential fix. I said in the blog ...
Saturday, 1 October 2016
Bug hunting - Fixing an ancient LOD issue
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Those of you who may have read my blog post in July, "Tell your friends - An old bug that people really ought to know about." mig...
Saturday, 17 September 2016
How low can you go? An optimisation war story - Part 1 HIGH LOD tuning.
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Einstürzende Neu "Babbage" bauten A bad play on words to start a long blog :-) When I walk around my beloved New Babbage I see...
Friday, 19 August 2016
It's a material world
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This post is another post in my Blender Addon series. We still have some distance to climb to get to the goal of LI estimation in Blender. T...
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Saturday, 6 August 2016
Blender on the move - Travelling with Surface Pro 4 – update
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Back in June, I blogged Travelling with SL noting some of the changes and early impressions of travelling with my surface pro 4. At the ti...
Monday, 1 August 2016
Mixing planar and non-planar faces in Mesh Studio
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Something for the Mesh Studio afficionados today. Mesh Studio has a "feature" insofar as it does not detect the mapping mode of ...
Saturday, 30 July 2016
Blender mesh data deep dive.
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It's been a while since we last had a post on my quest to write better workflow tools for Second Life Mesh creators using Blender. In th...
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