Beq's techy blog

Second Life Adventures in Building, Coding & Debugging.

Sunday, 9 October 2016

Not as simple as it looks...

›
A little bad news In my last post on "bug hunting" , I talked about the LOD decay issue and a potential fix. I said in the blog ...
Saturday, 1 October 2016

Bug hunting - Fixing an ancient LOD issue

›
Those of you who may have read my blog post in July, "Tell your friends - An old bug that people really ought to know about."  mig...
Saturday, 17 September 2016

How low can you go? An optimisation war story - Part 1 HIGH LOD tuning.

›
Einstürzende Neu "Babbage" bauten A bad play on words to start a long blog :-) When I walk around my beloved New Babbage I see...
Friday, 19 August 2016

It's a material world

›
This post is another post in my Blender Addon series. We still have some distance to climb to get to the goal of LI estimation in Blender. T...
1 comment:
Saturday, 6 August 2016

Blender on the move - Travelling with Surface Pro 4 – update

›
Back in June, I blogged Travelling with SL noting some of the changes and early impressions of travelling with my surface pro 4. At the ti...
Monday, 1 August 2016

Mixing planar and non-planar faces in Mesh Studio

›
Something for the Mesh Studio afficionados today. Mesh Studio has a "feature" insofar as it does not detect the mapping mode of ...
Saturday, 30 July 2016

Blender mesh data deep dive.

›
It's been a while since we last had a post on my quest to write better workflow tools for Second Life Mesh creators using Blender. In th...
‹
›
Home
View web version

About Me

Beq
Builder and Content Creator, Firestorm viewer developer. All viewer dev work is unpaid and voluntary, my responsibilities tend to be focussed on OpenSim, Content Creation and performance.
View my complete profile
Powered by Blogger.