Beq's techy blog

Second Life Adventures in Building, Coding & Debugging.

Tuesday, 31 October 2017

Coming to Firestorm soon... A couple of new features for builders and non-builders alike.

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There is a new Firestorm slowly working its way through the pre-release testing process, there's lots of goodness in there that I'll...
7 comments:
Friday, 27 October 2017

Blue sky thinking - Physics view explained

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Introduction I found I could say things with color and shapes that I couldn't say any other way — things I had no words for. - Georgi...
1 comment:
Friday, 20 October 2017

My life in lamps...

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As I noted in my previous blog  I finally got around to creating a set of items for sale. The  Antique Radiators  were the "sale item...
Thursday, 5 October 2017

Verdigris by Beq - OMG I have a store!!

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It has only taken me 10 years to get around to doing this; but I finally have a store, with a name and actual "stuff" in it. Well ...
Friday, 28 July 2017

A (con)Vexing problem - Fixing doors becomes a little easier.

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Anyone who has been around Mesh building groups for any amount of time will be familiar with the anguished cries of "Why won't my d...
Sunday, 9 October 2016

Not as simple as it looks...

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A little bad news In my last post on "bug hunting" , I talked about the LOD decay issue and a potential fix. I said in the blog ...
Saturday, 1 October 2016

Bug hunting - Fixing an ancient LOD issue

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Those of you who may have read my blog post in July, "Tell your friends - An old bug that people really ought to know about."  mig...
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About Me

Beq
Builder and Content Creator, Firestorm viewer developer. All viewer dev work is unpaid and voluntary, my responsibilities tend to be focussed on OpenSim, Content Creation and performance.
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