Beq's techy blog

Second Life Adventures in Building, Coding & Debugging.

Friday, 8 June 2018

The Degeneration game - Nyrva's shower - a simple case study in physics shapes in Mesh Studio

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I often come across frustrated builders who have struggled along the right path but for various reasons not quite got to the destina...
Saturday, 20 January 2018

For LOD's sake stop!

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TLDR; Increasing LOD Factor increases lag. Just say no! Introduction - Bad design is slowing you down. Is your Second Life slower than y...
30 comments:
Tuesday, 31 October 2017

Coming to Firestorm soon... A couple of new features for builders and non-builders alike.

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There is a new Firestorm slowly working its way through the pre-release testing process, there's lots of goodness in there that I'll...
7 comments:
Friday, 27 October 2017

Blue sky thinking - Physics view explained

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Introduction I found I could say things with color and shapes that I couldn't say any other way — things I had no words for. - Georgi...
1 comment:
Friday, 20 October 2017

My life in lamps...

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As I noted in my previous blog  I finally got around to creating a set of items for sale. The  Antique Radiators  were the "sale item...
Thursday, 5 October 2017

Verdigris by Beq - OMG I have a store!!

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It has only taken me 10 years to get around to doing this; but I finally have a store, with a name and actual "stuff" in it. Well ...
Friday, 28 July 2017

A (con)Vexing problem - Fixing doors becomes a little easier.

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Anyone who has been around Mesh building groups for any amount of time will be familiar with the anguished cries of "Why won't my d...
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About Me

Beq
Builder and Content Creator, Firestorm viewer developer. All viewer dev work is unpaid and voluntary, my responsibilities tend to be focussed on OpenSim, Content Creation and performance.
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