Beq's techy blog

Second Life Adventures in Building, Coding & Debugging.

Wednesday, 13 February 2019

Compression depression - Tales of the unexpected.

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TL;DR Today I learned that bilinear resampling beats bicubic sampling when reducing image resolution. Try it now. Even better, see if i...
2 comments:
Friday, 7 December 2018

Easing the pain of importing Mesh.

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A quick guide to the Mesh uploader changes in Firestorm 6. But first a quick mention of the "other thing" The big new thing i...
4 comments:
Wednesday, 3 October 2018

Shedding light on Mesh uploading - Something I'm playing with...

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For some, the entire Mesh upload process is wreathed in fog, a murky, mystery-filled place of confusion. Sometimes this is down to misinform...
1 comment:
Saturday, 25 August 2018

Why did my LI just explode, I only linked in two simple prims?

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Another tale from the tavern The long-suffering bar staff at the builders' tavern can share many a tale heard over the sobs of a build...
Friday, 8 June 2018

The Degeneration game - Nyrva's shower - a simple case study in physics shapes in Mesh Studio

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I often come across frustrated builders who have struggled along the right path but for various reasons not quite got to the destina...
Saturday, 20 January 2018

For LOD's sake stop!

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TLDR; Increasing LOD Factor increases lag. Just say no! Introduction - Bad design is slowing you down. Is your Second Life slower than y...
30 comments:
Tuesday, 31 October 2017

Coming to Firestorm soon... A couple of new features for builders and non-builders alike.

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There is a new Firestorm slowly working its way through the pre-release testing process, there's lots of goodness in there that I'll...
7 comments:
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About Me

Beq
Builder and Content Creator, Firestorm viewer developer. All viewer dev work is unpaid and voluntary, my responsibilities tend to be focussed on OpenSim, Content Creation and performance.
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