Beq's techy blog
Second Life Adventures in Building, Coding & Debugging.
Sunday, 20 June 2021
Summarising the next improvements to Firestorm Mesh Upload
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In my last blog , I covered at length one of the changes I have put into the forthcoming Firestorm release. This post is a shorter summary o...
2 comments:
Tuesday, 1 June 2021
Taming the mesh uploader - Improved workflow for builders coming to Firestorm soon
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Introduction Deep in the warren-like tunnels of the Second Life viewer code base lurk many beasts that hide in the shadows. One such beast t...
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Wednesday, 13 May 2020
Cleaning up your act - how a round trip through blender can improve your mesh
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Those familiar with my blog may recall that our journey together through the art/accident of mesh making began with, and often returns t...
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Monday, 9 March 2020
The evolution of a mechanical sea horse.
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I don't sell things very often, there's a long story behind this which is not worthy of your time to read, but... I just made a new ...
Wednesday, 13 February 2019
Compression depression - Tales of the unexpected.
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TL;DR Today I learned that bilinear resampling beats bicubic sampling when reducing image resolution. Try it now. Even better, see if i...
2 comments:
Friday, 7 December 2018
Easing the pain of importing Mesh.
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A quick guide to the Mesh uploader changes in Firestorm 6. But first a quick mention of the "other thing" The big new thing i...
4 comments:
Wednesday, 3 October 2018
Shedding light on Mesh uploading - Something I'm playing with...
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For some, the entire Mesh upload process is wreathed in fog, a murky, mystery-filled place of confusion. Sometimes this is down to misinform...
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