Showing posts with label decennial. Show all posts
Showing posts with label decennial. Show all posts

Friday, 20 October 2017

My life in lamps...

As I noted in my previous blog I finally got around to creating a set of items for sale. The Antique Radiators were the "sale item" for the Decennial event but I also needed a hunt item. The theme of the hunt is Timeless, the event and the hunt celebrate 10 years of Fallen Gods in Second Life, so I wanted something that also meant something in the theme of time and growth. The item I chose will be familiar to those who have known me for years or who have read my articles in Prim Perfect.

Back in 2007, I made myself a lamp, based on a rather lovely Arts and Crafts period design from the Roycroft movement. A simple but elegant design that could work as a low prim lamp for my undersea refuge in the Vernian Sea in New Babbage.






The very first version is shown here on the left. A gloriously extravagant 8 prims, 2 of which were a bizarrely flickering animated candle flame where the bulb should be. The rim texture cut from a photo of the lamp in RL and recoloured to look as though it was lit up.



As SL and I both grew, I rebuilt it in around 2008 using "the latest technology", reducing the 8 prim lamp to a glorious 3 prim sculpty based model (right).

The lamp was more or less identical in form to the prim version and created using an Inworld sculpting tool called SculptCrafter which in its way (despite being made by a different person) was a forerunner to tools like Mesh Studio, converting prims to sculpts, which it spat out in chat as a uuencoded text stream which you pasted into your preferred decoder to get the expected sculpt texture. A really neat solution to not needing an external service in fact.





Then in 2012, I was asked to write articles for Prim perfect, demonstrating that Mesh and prim building were not necessarily at odds, the articles built upon a blog post I wrote on inworld mesh creation for which I built the version on the left. The model was created using the excellent and highly under-rated Mesh Studio. The project was a little artificial I added heavy metal fluting to the sides of the stand giving it a more Art Deco feel than theo original RL piece having challenged myself (and the tools) to improve upon the 3LI sculpty in both looks and land impact. The lamp was also used to explain generated LOD models and how handmade LOD models are essential to really efficient and well-structured meshes.

The result was a credible (I think) demonstration of the tool, taking a detailed 110 prim model with all my metal fluting and additional details and producing an efficient 1LI Mesh with Strong LOD characteristics.

It's been five years since that project; we've seen the introduction of many new features, materials being perhaps top amongst them. And I have started to confront my personal daemons, tackling my insecurities around artistic ability to improve my texturing skills, face down the fear of Blender and it's mythically horrendous UI (hint: it really is not anything like as awful as people will lead you to believe, it just takes a little practice). And so it seemed fitting, that to celebrate 10 years of my friend Alia's wonderful creations, with a nod to my own 10 year anniversary too, that I should once again update the lamp.

The 2017 Roycroft style lamp is available as a hunt prize during the timeless hunt and may become available later from the Verdigris store, in a variant form.

At 1LI, we now have a lamp that retains much of the hammered effect detail of the Roycroft originals. The detailing employs Normal maps for those with Advanced Lighting, but also bakes and additional Ambient occlusion to the texture to give some of the effects to those without that feature.
Materials are used for the bakelite bulb holder as well as the metallic lamp itself, and the mica panels use the emissive mask feature of the diffuse texture to give a more realistic glow when the lamp is turned on. It was important of course that in an item of this scale it retained its shape and volume as the LODs decayed, which became a little war of attrition when the lamp nudging over the 1LI threshold.

The Decennial event and the excellent Timeless hunt are still open and I would encourage you to pay a visit.




Thursday, 5 October 2017

Verdigris by Beq - OMG I have a store!!

It has only taken me 10 years to get around to doing this; but I finally have a store, with a name and actual "stuff" in it. Well not much stuff, yet, but I'm working on it. It will ultimately live in my old factory build in Babbage Canals

So what brought about this monumental event? To be honest no one thing, I've been gathering steam towards this for a while, but all those normal excuses like Fantasy Faire, joining the Firestorm team, RL School and family etc have been a convenient cover for my laziness.

Then at the end of August, I got a notecard from Alia Baroque. Alia, as Faire lovers will know, is a crazy, wonderful designer who is best known for Fallen Gods skins, his awesome Fantasy Faire regions and err... Flamingoes. It turns out that Fallen Gods have been making skins for ten years now and Alia decided to celebrate as only Alia can, by promoting his friends through the Decennial shopping event and the Timeless hunt organised by Alia and his wonderful partner Sonya.


And so it was, with a little coaxing from Sonya and Alia I committed to taking a stand at the event and to participating in the hunt. This commitment threw me into my usual dilemma of confidence. "What on earth would I make that anyone else would want?"

In recent times a lot of my building, all of my building really, has been focussed around region scale designs with a limited mass market appeal. So after much soul searching and gnashing of teeth I fell back upon my early roots, making smaller items, for my own use, looking to produce artefacts from the Art Nouveau and more generally Victorian and Edwardian eras. The result was two items, the first was a prize for the timeless hunt, an item both brand new and yet completely familiar to those who know me. I'll talk about that in a separate blog as the hunt is still in its early days. The second item is the first official Verdigris product, a range of radiators based historic designs and presented in a number of material finishes.

Initially available only at the Decennial event itself these Radiators will later appear in my inworld store, and on Market Place, hopefully in time for winter.

Each radiator is mod/copy and thus can be scaled to your heart's content, It is 1LI at its standard size and remains below 5LI even when scaled to larger proportions.

You can find my stand and those of the many awesome creators that are celebrating Alia's ten year anniversary at Decennial


Bye for now, love 

Beq

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